"Why Can't I learn Chinese in a computer game? part 2"
Back when I wrote the article on "Why can't I learn Chinese in a computer game", I posted it to a list of professional game developers to get their response. I guess it was naive of me, but I was thinking of "game" in terms of a role playing game, or perhaps an MMO. The unexpected, but obvious (in retrospect) responses I got were:
- It would be easy to add Chinese to existing puzzle/parlor games.
- There is a whole subculture of game developers specialized in "serious games".
- Several computerized language tutoring programs already exist which have game like elements.
This left me speechless, but I have been thinking about it for a while and I am working on expanding my vision to include the spirit of these responses.
What I am looking for is a way to get a return on my investment of the many hours I've spent playing addictive games like World of Warcraft. I didn't want Chinese language instruction to be the primary purpose of the game, but one of several educational side effects of playing it.
What I envision is a game which educates in a variety of areas, letting the player follow their interest and naturally learn as they do what they find interesting.
For instance, being a student of things Taoist, my ideal game would be a title which focused on the 5 excellences: poetry, painting, calligraphy, tai chi and medicine.
In the ancient days, the path of wisdom was to become an ascetic and wander from village to village meeting new people, experiencing new things, learning skills, and perhaps to finding a guide for the next phase of the journey.Why can't our game give the same experience? Instead of a linear set of areas to traverse, there may be a range of different people / objects to interact with, each with their own entertaining challenge or training. As you learn new things, new possibilities open up, and perhaps after succeeding in a challenge, some key information will be passed on which opens up a new area of exploration. The design of Oblivion is very much like this.
The use of puzzles with educational content would be a core mechanic of the game. Puzzles allow the user to drill new concepts while still being entertained. For a game with a similar (less educational) integration of puzzles and RPG, take a look at puzzle quest
I also think that puzzle games make excellent candidates for download to a portable device. The material in your portable device puzzle collection would evolve and become more complex dependent on what you have achieved in the primary game. Given enough practice perhaps you can learn enough to pass a challenge which will let you enter a new path in the primary game. Keeping old material in occasional rotation will allow an occasional refresher, and help cement what you have learned in long term memory. I believe that a small set of puzzle games can be reused, but can be kept fresh by updating their content regularly.
We have a lot to learn from the serious games people too, to avoid repetition and linear game play we will need to greatly improve our character simulations, and provide a lot of alternative dialog and intelligent behavior in our NPCs. Advanced Natural Language Processing techniques would be absolutely necessary in a game this language centric. The serious games community has also researched the educational patterns which work in games.
I would like some attention paid to the basics of NLP (Neuro Linguistic Programming) and hypnosis as I mentioned in my previous post. I think leveraging some of their ideas could greatly enhance the quality and entertainment value of the game.
Many linguists tell us that immersion is the best way to learn a new language. The primary game should expose the user to the target language gradually, requiring the player to gain in their understanding of it to converse with new characters, and to advance their goals. Although current generation game will probably not have adequate voice recognition, users could still communicate with NPCs using dialog trees or icons and learn to understand both written and spoken forms of the language in response. The more we are required to use the language, the more painlessly we learn.
In any case, we must not forget the primary purpose of the game, to entertain. Getting buy-in from educators and parents would be a big bonus, but ultimately, what will make the game work is its inner addictiveness, high quality game play and variety.
I think all the technology, research and game design elements needed already exist. Isn't it time we produced a blockbuster or two which actually had some redeeming value?
Lets build some AAA titles that educate. You know it is in our power...



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How to Choose Qualified Chinese Teacher?
For different requirements and purposes, you need to select different courses and teachers. Not every Chinese person who can speak Chinese is qualified to work as a Chinese Language Teacher. Generally a qualified Chinese teacher needs to study at least one course of Teaching Chinese as Second Language Certificate. Of course, a teacher with more teaching experience is better.
1, Teacher of Reading and Writing Courses:
Degree: Above Bachelor Degree of Chinese Literature, Teaching Chinese as Second Language or Foreign...
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Sourced by I Love Chinese on Hello! Mandarin
There are some free podcast mp3 Chinese lessons designed by Shanghai East Radio Station on Learn Mandarin ( http://www.learnmandarinonline.org/learnmandarin.html ). You can try.
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